![]() ![]() Gentlemen is also a great choice, which improves her already powerful critical attacks even further should she manage to kill her first target. Equipping her with Builder set can be a great choice if players intend to improve her survivability, giving her some chance to deliver more attacks more than just dashing into the opponent before swiftly dying. However, the same cannot be said for Skirmish. This also means that equipping her with SwissMade set is not an optimal option. It is safe to say that Carol's unviability in Main Campaign makes her not worth any investment into for such mode, as the majority, if not all sets fail to benefit her meaningfully. Many widely used tanky units such as Guard, Light Soldier and Juggernaut, are likely to survive her first attack due to their very high health pool, and Policeman Diaz will almost always be able to stop her due to his melee resistance, while team with Police 3/3 power will guarantee to stop her first attack thanks to their Shield Points, all of which put her in an unfavorable position that will spell a swift death. She doesn't always charge either as there're a few instances where she must walk a bit before resuming her charge which puts her in a vulnerable position. However, she is still vulnerable to all sorts of attacks after charging, as she could be killed by stray bullets, a well-timed grenade, very close enemy melee units, or die alongside most enemy units capable of exploding on death. A well upgraded Carol has a great chance of picking off many units or even clear the board before they can take her down. She will even target enemy units who manage to get behind her. Apart from a brief pause at the start of a match, she has no range limitation with her lightning-fast attack as she does in the main game, essentially teleporting to the closest enemy to her no matter how far away they may be. In League, unlike in Main Campaign, Carol is an amazing unit for almost any fight. It certainly doesn't help that Mechanic's single use sledgehammer attack could potentially do much more. One should be better off using other using cheap, and fast or strong melee units for a much easier progression. Due to this, Carol becomes practically unviable in the later stages of the Main Campaign. Her low damage doesn't help her case, making her too weak against any enemy after stage 6, as most enemies in the later stages have high health. Additionally, her both Charisma and Valor stats are severely lacking, making her very susceptible to fear debuff, which results in her performing poorly in the very environment she was designed for. A particularly depressing example is Rebel – since they are so common throughout stage 6, Carol's potential gets majorly gutted in this location. Charging in is also dangerous because Carol lacks any resistances, making fights against too many enemies or certain kinds of enemies more unfavorable against her. However, at the same time, Carol's perk can also cause her trouble, as her charge brings her much closer to an enemy than if she just simply walked towards them. Her detection range is comparable to Medkit's healing radius in the main campaign, but is infinite in skirmish.Ĭurrently, she has no level 13 special ability.Ĭarol's perk can make her useful for missions where large groups of zombies appears as she'll be able to pick off weaker enemies in the way and clear a small path thanks to her guaranteed crits. Some time after dying, Carol will turn into Girl.Ĭarol can perform a dash attack that teleports her to an enemy if there's some distance between them, even if said enemy manages to get behind her. Carol's movement speed is moderate, but her teleportation compensates for that at longer distances She lands her regular attacks somewhat quickly, but her crits are slower. Her courage cost and preparation time are both moderate. She is a fragile unit, having low health and damage. She can be unlocked for 7,500 coins after reaching player level 10.Ĭarol is a fighter, meaning she will attack enemies and the barricade at close range. She carries a red backpack with a dangling charm. She is armed with a makeshift spear with a partially-torn American flag tied near the spearhead and dressed in a black T-shirt with an American flag on it, a gray sleeveless hoodie, gray and blue pants, red and white shoes, and a gray hat. Carol Williams is Carol's second exclusive skin. ![]()
0 Comments
Leave a Reply. |